pasterbu.blogg.se

Awesome mod sims 3 in s3pe
Awesome mod sims 3 in s3pe













  1. #AWESOME MOD SIMS 3 IN S3PE INSTALL#
  2. #AWESOME MOD SIMS 3 IN S3PE UPGRADE#
  3. #AWESOME MOD SIMS 3 IN S3PE CRACK#

What are your recommendations for keeping things organized and compacted? It seems like CC Magic is almost a requirement for me but I'm a bit concerned that it hasn't been updated in over a year, maybe 2.

awesome mod sims 3 in s3pe

So something to keep all that stuff organized is really necessary. I also have fairly ambitious plans to recreate the proper settings for the Taj Mahal set and the palace at Udaivilas set, both of which are extensive and not needed cluttering up my main game lines. But the idea of being able to load custom content selectively is very attractive to me, so I can mess around with some of the available CC for furniture and some architectural stuff without impacting my mainline games unless and until I'm ready to include some of that more permanently. I have some elder and kid's clothing because there's next to nothing in the game and I'm nowhere near ready to start churning out meshes on my own for that. I have a whole SLEW of landscaping plants I'd like to add in but haven't yet in the interests of (1) figuring the game out overall first, and particularly with regard to landscaping and (2) not turning my game into a buggy mess because I have 200 plants loaded up.

awesome mod sims 3 in s3pe

The stuff I do use regularly are Nouks braid, Nouk's wavy hair, a bunch of stuff related to glass floors, doors, walls, and whatnot, some stuff for spiral staircases and half-landings - most of this is stuff I thought should have come with the game. I have more custom content than I thought, but most of it I don't load up all the time. package files or not? It seems I've seen it both ways. I have Delphy's multi installer though I'm not sure I've been using it correctly (do you have to turn simsPack3 files into. To that end I've seen several ways mentioned to control bloat - I'm pretty sure some of these are really needed and some just duplicate function, and some I'm not sure are still safe since they seem to have been abandoned (I don't think any of Delphy's stuff has been upgraded in over a year, maybe going on 2 now): My goals are basically improved game play and better organization overall.

#AWESOME MOD SIMS 3 IN S3PE CRACK#

but I think I'd have to crack the case to check (which I ought to do anyway to add a half-terabyte HD in anyway)

awesome mod sims 3 in s3pe

#AWESOME MOD SIMS 3 IN S3PE INSTALL#

Besides which it's not really a very portable game anyway.Īnyway I think system RAM is pretty cheap right now, and I'm pretty sure (though not positive) that I made them install the RAM at build time so I could just add instead of having to replace it all. I did try running Sims on my son's computer but was actually experiencing MORE lag there with his faster system and better Video card which I assume may be related to how he has it configured - so I basically just stopped trying to run it in there.

#AWESOME MOD SIMS 3 IN S3PE UPGRADE#

Should I be considering upgrading my RAM? I always meant to upgrade the video card but not sure I can afford that right now. I have a 2.7 GHz quad core with 6 GB RAM which I had been thinking was plenty powerful enough but maybe not as someone suggested to someone else with a faster CPU, more RAM, and a better video card (mines ATI Radeon 3400 series) that they couldn't run Story progression. So any advice would be helpful, mostly I don't want to end up with stuff that conflicts or duplicates function. I'm a little confused by all that I've read here and elsewhere.















Awesome mod sims 3 in s3pe